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Education and Engagement

For most workers, topics and information in and around OHS have not always been seen as the most interesting.

We employ cutting edge technology to enhance the learning experience in the JointAction program. However, the goal of this technology is so simplify, engage, entertain and stimulate.

We combine these with our on site learning activities, which are focussed and interactive. And our goal is to have fun while educating. Different work populations have different learning styles, and this is a big focus of our flexible delivery capability.

“If we are boring people, we are not teaching them”

 

 

 

GPS Data

Biometric Data Gathering

What physical loads are your staff really experiencing?

The financial resources of the sporting world have driven a massive growth in technologies available for analysing movement. Combining these with technologies in the ergonomics field, we have the capacity to gain a full understanding of what loads and stresses the body is experiencing at work.

This has the benefit of facilitating a comprehensive understanding of the client organisation, but also engaging employees as their work is presented back to them in ways previously not considered.

    • EMG (Muscle activation patterns)
    • Physiological Measurement (heart rate, fatigue indicators)
    • Motion Analysis (GPS, ultrasonic, biomechanical software)

 

 

GPS Data
A Sample GPS analysis map and chart, with heart rate and body loading profiles.

Multiple Delivery Platforms

People access information, both online and offline, in more ways and through more devices than ever before. Acknowledging this trend, we deliver our content in as many formats as is practical, with as much compatibility as possible.

This means that our content may be delivered via:

  • Internet (formatted for both PC's and mobile devices such as phones)
  • PC Applications (CD's and DVD's)
  • Mobile device applications (such as iPhone apps)
  • Offline Video (Blu-Ray, DVD-Video)
  • Print (posters, flyers, cards)
  • Using our avatar Bruce (3D Human Model with Muscle Simulation/Motion capture Capability)

 

 

iPhone Stretching Application

Bruce?

Bruce is a computer generated human-figure that is used to educate participants about the musculo-skeletal system. and the model can be animated to visually demonstrate the underlying musculo-skeletal interactions that pertain to movements.

The model itself is derived from the Ultimate Human project which is, quite simply, the most accurate computer model of the human musculo-skeletal system ever produced.  Bruce is a slightly simplified version of the Ultimate Human that is designed with animation in mind.  What this means is that Bruce is an accurate simulation of the way humans move and how the muscles and skeleton produce that movement, allowing the exact mechanics of various movements to be shown.

Why use Bruce?

Bruce is more than an interesting side-show; he is a valuable learning and motivation tool.  He allows trainees to see for themselves the mechanics involved in unhealthy movement, which means, rather than just being told that such a movement is unhealthy, trainees can see and understand why it is so. This leads to a real and fundamental understanding of the situation, and more motivation to fix the problem as it is now a firmly practical issue, not a merely theoretical one.

 

 

 

Big Tool